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Firewatch dev
Firewatch dev








More focus can go into the game, which should ultimately make for a better end product - a win-win for the rest of us. Ultimately, this acquisition is about letting Campo Santo continue doing what it does best with much less stress about keeping things afloat. The company says that with this acquisition, nothing changes with regards to it issuing its quarterly review, or regular blog content. A couple of years ago, the team at Campo Santo confirmed its next project after the successful Firewatch.

#Firewatch dev Pc#

That game looks simple (yet still runs only at 30 FPS on console, so PC is best), but for those who enjoy a good story that sticks with you, Firewatch is well worth a play.Ĭampo's next game is called In the Valley of Gods, and it's officially going to be a Valve game at its release. In the Valley of Gods, Firewatch dev’s latest game, might be canceled. This "walking simulator" is a first-person title that follows the story of a fire lookout named Henry. Founded in September 2013 by Sean Vanaman, Jake Rodkin. This move doesn't affect support of Firewatch at all, although that game has little need for support at this point since the content has been locked-in for a while (though it did just receive a Japanese language update). Campo Santo Productions LLC is an American video game developer based in Bellevue, Washington. Perched high atop a mountain, it’s your job to look for smoke and keep the wilderness safe. You play as a man named Henry who has retreated from his messy life to work as a fire lookout in the wilderness. It quickly became an obvious match.", notes the company in the post. Firewatch is a mystery set in the woods of Wyoming, where your only emotional lifeline is the person on the other end of a handheld radio. In us, they found a group with unique experience and valuable, diverse perspectives. "In Valve we found a group of folks who, to their core, feel the same way about the work that they do (this, you may be surprised to learn, doesn’t happen every day). The company's found a great match with Valve, and as easy as that is to say, it's harder to achieve than you'd think. In a blog post, Campo Santo says basically what we'd expect from an acquisition like this. The sun is setting on In The Valley Of Gods’ development (Picture: Steam) The team behind Firewatch has been broken up and spread throughout Valve, putting In The Valley Of Gods on indefinite hold. All 12 of Campo Santo's current development team members are officially moving into Valve's offices, with the company planning to move its entire office to Seattle in the near-future. Development for Firewatch began with a single painting by Moss. Chris Remo was involved in many aspects of the design and also composed the score. Campo Santo, the creators of the hit 2016 indie game Firewatch, announced today. With Valve's latest acquisition, though, hopefully we can have more confidence that the team will be left in tact to continue its success, only now with more resources.Ĭampo Santo, makers of a brilliant game called Firewatch, has just been snapped up by Valve, though the details of the deal currently under wraps, as Valve operates as a private company. Firewatch is the first video game from Campo Santo and was created by Jake Rodkin and Sean Vanaman, who were the creative leads on The Walking Dead Nels Anderson, the lead designer of Mark of the Ninja and artist Olly Moss. Valve Acquires Firewatch and In the Valley of Gods Developer, Campo Santo 1. All too often, we've seen truly great developers be swallowed by a huge beast (EA we're looking at you), and before long, those same developers disappear into the void. If you, like us, adored your time with Campo Santo's adventure game, head over to our tilt of games like Firewatch that'll take you on a journey same no strange.When one of the industry's biggest game publishers acquires a little indie developer, there's probably going to be a bit of a gasp from that developer's fanbase. Information technology's unfortunately looking increasingly farfetched that we'll ever see Campo Santo's keep an eye on-up to the beloved Firewatch. If you're unfamiliar with the game, it was originally unveiled by Campo Santo after Firewatch launched in 2016, just was redact on check when the developer was nonheritable past Valve in 2018.Ī year subsequent in 2019, Campo Santo flop Jake Rodkin revealed that In the Valley of the Gods had been FALSE view as indefinitely, due to sum development faculty being moved to other Valve projects like Half-Life: Alyx, Dota Underlords, and more. It's been five years since Campo Santo's last release, and we'rhenium still holding out hope for In the Vale of the Gods. An even much rarely seen piece of Firewatch: How closely have you dug into the Nintendo Interchange version of the game? Have you truly realised everything on it cart? /CmQGpswzXYFebruary 10, 2021








Firewatch dev